Nov 19, 2007, 12:00 AM // 00:00
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#41
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I think another problem that hasnt been mentioned directly is the value of rank, it is linked with the balance issues Lorekeeper mentioned but i feel its a seperate issue, to begin with a lot of people got into HA just to rank up.
Over time the value of rank has suffered due to anet not responding to builds that have devalued fame, i think this has taken away a lot of peoples drive to play.
One of the main reasons its hard to get teams together is people just cant be bothered, you can get a group going for a run or two and then people will just go do something else because theres nothing really keeping people playing longer, especially when people get past r9 theres bery little to aim for rank wise unless you want to invest large portions of your life.
Last edited by Divinus Stella; Nov 19, 2007 at 12:05 AM // 00:05..
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Nov 19, 2007, 10:01 AM // 10:01
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#42
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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First let me correct you, IWAY is back again, so there are still noobway builds.
There will always be scrubways, can't help it. The worship of fame caused that, as people don't care how good they play or what entertainment and interest they find in tombs. As long as it gives them the holy fame, they have no problem farming uw, fr and bg over and over again. That, however, doesn't happen in GvG. Guilds don't care much about their guild rank and champion title isn't as worshipped as hero title is. Now I ask- what's the difference? And I answer-
a. Hero title has a special emote that adds luxury.
b. the gimmick farming scrubs believe that they must get rank in order to stop being victims of rank discrimination (which is incorrect and irrelevant because they still farm gimmicks when they allegedly don't need it anymore).
c. achieving champion title requires some mental effort which the scrubs aren't willing to spend.
So how can the HA learn from GvG how to discourage gimmicks? There are several possible solutions.
- Some people say that removing the title system from PvP will solve the problem, because players got nothing to farm for. In my opinion, this is very wrong and will only cause more dwindling in PvP population. Other similar steps, such as removing /rank emote, will only cause damage.
- More attention from Anet. As Lorekeeper said, Anet cares a lot more about GvG balance flaws than it does about HA balance issues.
- Fix HA mechanics. Less blunt annihilation, more tactics. Examples- Bring back DP to ALL maps (I still fail to understand why it was removed in the first place). Bring back Sacred Temples (arguably was the best map in the circuit). Change something about that uw-fr-bg sequence, that very encourages gimmicks. Improve HoH objectives.
Atm, HA doesn't rival GvG. GvG beats tombs in every aspect, so players that look for fun and challenge and not blunt c+space go there. Anet must think how they can make HA an alternative to GvG, and attract players to that dead arena.
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Nov 21, 2007, 08:03 PM // 20:03
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#43
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Pre-Searing Cadet
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Bring back how it was when HA was Tombs, ID1 was the skilled players, and rifts gave your moral. Then it will be fixed.
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Nov 22, 2007, 01:49 PM // 13:49
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#44
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Forge Runner
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Observe my friend.
What happened this update, is they went from 1 viable build to 3... Yes, it's an improvement, but it has been better (When it was altar holding, NF-weekend).
No more spiritway?
It's been like this for over a month now...(The problem is 3 Eles, 2 thumpers, for over a month now, which barely got a nerf) People still run 2 Fire eles, 1 Water, but instead of thumpers (Which you still alot, imo), they now bring an axe/hammer warrior... Ow wait, now it's called balanced (Sarcasm, *cough* NERF FIRE *cough*)
No more spikes?
Look at me and my guild (NaNa), we used to hold 3-4 hours a day with ritspike, now everyone is copying our build. Nonetheless, it's extremely overpowered and easy to run, but HEY, I'm pretty sure everyone in this post has a clue what they are talking about. (Because all of them are SOOO active in HA)
Ganking still is the same. Cap Points is still the poor implemented mechanism that will NEVER become somewhat close to fair, unless on a 1v1 scenario... Relic Run remains the "Wait, don't cap yet"-fest, WHICH MIGHT be solved by introducing "capping first > capping last", but nonetheless it will remain boring and, unlike what people say, gimmick based... (It pretty much comes down to how many snares you have, hex breaker, spell breaker, etc)
HoH won't improve, I've given up on Anet... They DON'T want the game to be fun, they want new people to get as much fame as they can. These new people will mayby get their "friends" to buy GW too, seeing how easy it is to "own", no months of game-awareness required. They will mayby buy new character slots, and eventually buy GW2... Unfortuniatly, for people like me, who don't play HA for the "fame", but for fun, well, we get left outside, alone...
Last edited by Killed u man; Nov 22, 2007 at 01:53 PM // 13:53..
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Nov 22, 2007, 04:34 PM // 16:34
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#46
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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And yet ha is boring
strange that.
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Nov 22, 2007, 05:41 PM // 17:41
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#47
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None More Negative
Join Date: May 2006
Guild: Steel Phoenix [StP]
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Not enough good teams, not enough people playing, too many friends and enemies gone forever, no HA guilds, no guild vs guild HoH competition, no prestige gained from winning HoH ( no one cares atm ), no multiteam maps, no rifts, no tombs, no fun.
Yeah, boring.
But on the other hand its a big improvement since the heroway 1man teams nightmare, paragon holding teams ( energizing finale ), and latest spiritway trash. But it's hardly the best HA there was.
__________________
Gladiator's Arena > you
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Nov 22, 2007, 06:37 PM // 18:37
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#48
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Zomg Lasers Pew
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Quote:
Originally Posted by shoogi
First let me correct you, IWAY is back again, so there are still noobway builds.
There will always be scrubways, can't help it. The worship of fame caused that, as people don't care how good they play or what entertainment and interest they find in tombs. As long as it gives them the holy fame, they have no problem farming uw, fr and bg over and over again. That, however, doesn't happen in GvG. Guilds don't care much about their guild rank and champion title isn't as worshipped as hero title is. Now I ask- what's the difference? And I answer-
a. Hero title has a special emote that adds luxury.
b. the gimmick farming scrubs believe that they must get rank in order to stop being victims of rank discrimination (which is incorrect and irrelevant because they still farm gimmicks when they allegedly don't need it anymore).
c. achieving champion title requires some mental effort which the scrubs aren't willing to spend.
So how can the HA learn from GvG how to discourage gimmicks? There are several possible solutions.
- Some people say that removing the title system from PvP will solve the problem, because players got nothing to farm for. In my opinion, this is very wrong and will only cause more dwindling in PvP population. Other similar steps, such as removing /rank emote, will only cause damage.
- More attention from Anet. As Lorekeeper said, Anet cares a lot more about GvG balance flaws than it does about HA balance issues.
- Fix HA mechanics. Less blunt annihilation, more tactics. Examples- Bring back DP to ALL maps (I still fail to understand why it was removed in the first place). Bring back Sacred Temples (arguably was the best map in the circuit). Change something about that uw-fr-bg sequence, that very encourages gimmicks. Improve HoH objectives.
Atm, HA doesn't rival GvG. GvG beats tombs in every aspect, so players that look for fun and challenge and not blunt c+space go there. Anet must think how they can make HA an alternative to GvG, and attract players to that dead arena.
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People farm Champ points in gvg all the time.
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Nov 22, 2007, 06:50 PM // 18:50
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#49
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Banned
Join Date: Mar 2006
Location: Texas, USA
Guild: Stone Cutters Clan [SCC]
Profession: Mo/Me
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IMO, tombs will never be as good as the days of rspike, blood spike, air spike, dual smite, iway, dual surge, dual migrane, minion factory lolz
in other words, the earlier days when hoh was only a capping thing, none of this relic run at hoh bs
also i liked 2 para holding teams with energizing finale and going in with random r9+ and holding with [fcuk] necro build
mmmmz that was fun
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Nov 23, 2007, 07:14 AM // 07:14
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#50
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Forge Runner
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I watched a few halls games just now. Most of them were 1v1, the other two were straight-up ganks. As in, the third team didn't even pretend they're trying to win.
Sure, skills might be relatively balanced now (although I doubt this game can be anywhere close to normal as long as paragons exist) but the relic run in halls is still distilled gayness. Hell, it's not even entertaining to watch. As long as that is in the game, I'm not.
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Nov 23, 2007, 07:29 AM // 07:29
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#51
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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Quote:
Originally Posted by Killed u man
Observe my friend.
What happened this update, is they went from 1 viable build to 3... Yes, it's an improvement, but it has been better (When it was altar holding, NF-weekend).
No more spiritway?
It's been like this for over a month now...(The problem is 3 Eles, 2 thumpers, for over a month now, which barely got a nerf) People still run 2 Fire eles, 1 Water, but instead of thumpers (Which you still alot, imo), they now bring an axe/hammer warrior... Ow wait, now it's called balanced (Sarcasm, *cough* NERF FIRE *cough*)
No more spikes?
Look at me and my guild (NaNa), we used to hold 3-4 hours a day with ritspike, now everyone is copying our build. Nonetheless, it's extremely overpowered and easy to run, but HEY, I'm pretty sure everyone in this post has a clue what they are talking about. (Because all of them are SOOO active in HA)
Ganking still is the same. Cap Points is still the poor implemented mechanism that will NEVER become somewhat close to fair, unless on a 1v1 scenario... Relic Run remains the "Wait, don't cap yet"-fest, WHICH MIGHT be solved by introducing "capping first > capping last", but nonetheless it will remain boring and, unlike what people say, gimmick based... (It pretty much comes down to how many snares you have, hex breaker, spell breaker, etc)
HoH won't improve, I've given up on Anet... They DON'T want the game to be fun, they want new people to get as much fame as they can. These new people will mayby get their "friends" to buy GW too, seeing how easy it is to "own", no months of game-awareness required. They will mayby buy new character slots, and eventually buy GW2... Unfortuniatly, for people like me, who don't play HA for the "fame", but for fun, well, we get left outside, alone...
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so wait...
you telling us to that you run rit spike but you have given up on a.net? lol wtf??? you and your "so called" guild run rit spike and you qq about the fire kills your spirts? LOL.
you talk about ppl want to farm fame but that all rit spike??? a fame farming build. LOL WTF again? your a guy that think the rit spike is viable the a is equal to "so called" balance.
i like "we dont play for fame part". lol. next thing il know people will start saying that [sog[ is great guild and how good they are
you shell have red tears /
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Nov 23, 2007, 08:36 AM // 08:36
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#52
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Relic Run has the worst scoring system in anything ever. It's like you're being told "haha noob, run those relics SLOWER next time and maybe you'll win!"
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Nov 23, 2007, 10:53 AM // 10:53
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#53
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Krytan Explorer
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Quote:
Originally Posted by Alleji
I watched a few halls games just now. Most of them were 1v1, the other two were straight-up ganks. As in, the third team didn't even pretend they're trying to win.
Sure, skills might be relatively balanced now (although I doubt this game can be anywhere close to normal as long as paragons exist) but the relic run in halls is still distilled gayness. Hell, it's not even entertaining to watch. As long as that is in the game, I'm not.
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You said it. Ganking has taken center stage. Don't even come with "ganking was always there". Yes it was, but never have the mechanics of winning favored the practice more than they do now. And never have I had it happen so often, seemingly concluding the majority of HA runs.
It has basically become very boring to fight through endless lines of scrubs running the same shit thinking they are good at the game, only to get ganked just when you'd expect to face some better teams and have a good match. In halls, the frequent reality is that some thumpway c-spaces you and gives the victory to the laughing 3rd team.
The new mechanics of cap points are not great either. Meant to discourage spike builds or so (as if), but it's just not very interesting to play. Cap points in halls are stupid also. I actually prefer relic running, even though the mechanism of winning is weird and people hate it for that.
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Nov 23, 2007, 03:57 PM // 15:57
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#54
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Wilds Pathfinder
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Quote:
Originally Posted by Killed u man
Observe my friend.
What happened this update, is they went from 1 viable build to 3... Yes, it's an improvement, but it has been better (When it was altar holding, NF-weekend).
No more spiritway?
It's been like this for over a month now...(The problem is 3 Eles, 2 thumpers, for over a month now, which barely got a nerf) People still run 2 Fire eles, 1 Water, but instead of thumpers (Which you still alot, imo), they now bring an axe/hammer warrior... Ow wait, now it's called balanced (Sarcasm, *cough* NERF FIRE *cough*)
No more spikes?
Look at me and my guild (NaNa), we used to hold 3-4 hours a day with ritspike, now everyone is copying our build. Nonetheless, it's extremely overpowered and easy to run, but HEY, I'm pretty sure everyone in this post has a clue what they are talking about. (Because all of them are SOOO active in HA)
Ganking still is the same. Cap Points is still the poor implemented mechanism that will NEVER become somewhat close to fair, unless on a 1v1 scenario... Relic Run remains the "Wait, don't cap yet"-fest, WHICH MIGHT be solved by introducing "capping first > capping last", but nonetheless it will remain boring and, unlike what people say, gimmick based... (It pretty much comes down to how many snares you have, hex breaker, spell breaker, etc)
HoH won't improve, I've given up on Anet... They DON'T want the game to be fun, they want new people to get as much fame as they can. These new people will mayby get their "friends" to buy GW too, seeing how easy it is to "own", no months of game-awareness required. They will mayby buy new character slots, and eventually buy GW2... Unfortuniatly, for people like me, who don't play HA for the "fame", but for fun, well, we get left outside, alone...
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correction. The only change Anet made to encourage new players to HA was the 6v6 change. Other then that the frequent HoH changes were made for players like, well above. New players don't demand changes to maps they never reach, new players demand to get into groups. And Ha is not pug friendly so why the hell will new players come or tell their friends about coming into guild wars? I can see the conversation "Man dude, come to Guild Wars you have to wait 3 hours to find a group! And oh yeah the groups you do find suck balls!". Honestly the only thing getting new players entering Guild Wars is its pve and that is sad.
Last edited by wuzzman; Nov 23, 2007 at 03:59 PM // 15:59..
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Nov 24, 2007, 06:54 PM // 18:54
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#55
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Pre-Searing Cadet
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is your post a joke?
what is Ha meta?
Fear me, Rt spike, fear me, Rt spike, Rt spike, fear me, Ranger spike, ranger spike.
Most completly stupid builds that need few organisation.
it s a shame, HA sucks so much, i regret the time where balanced were owning that shit.
Developers are idiots
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Nov 25, 2007, 03:13 PM // 15:13
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#56
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Academy Page
Join Date: Sep 2007
Profession: N/
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ATM HA is the worst as it has ever been
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Nov 25, 2007, 06:13 PM // 18:13
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#57
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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HA is kinda dull really because not to many people are interested in playing something different, they will play the same build they played over and over, play some gimmick or another, or copy past from observer.
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Nov 25, 2007, 09:21 PM // 21:21
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#58
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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lol in Ways, I think they forgot the Balanced-WAY
just kidding, spiritway was FUN if you had a good group though.
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Nov 26, 2007, 02:01 PM // 14:01
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#59
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Boku Wa Kawaii Neko Desu [MS13]
Profession: W/E
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Quote:
Originally Posted by shoogi
First let me correct you, IWAY is back again, so there are still noobway builds.
There will always be scrubways, can't help it. The worship of fame caused that, as people don't care how good they play or what entertainment and interest they find in tombs. As long as it gives them the holy fame, they have no problem farming uw, fr and bg over and over again. That, however, doesn't happen in GvG. Guilds don't care much about their guild rank and champion title isn't as worshipped as hero title is. Now I ask- what's the difference? And I answer-
a. Hero title has a special emote that adds luxury.
b. the gimmick farming scrubs believe that they must get rank in order to stop being victims of rank discrimination (which is incorrect and irrelevant because they still farm gimmicks when they allegedly don't need it anymore).
c. achieving champion title requires some mental effort which the scrubs aren't willing to spend.
So how can the HA learn from GvG how to discourage gimmicks? There are several possible solutions.
- Some people say that removing the title system from PvP will solve the problem, because players got nothing to farm for. In my opinion, this is very wrong and will only cause more dwindling in PvP population. Other similar steps, such as removing /rank emote, will only cause damage.
- More attention from Anet. As Lorekeeper said, Anet cares a lot more about GvG balance flaws than it does about HA balance issues.
- Fix HA mechanics. Less blunt annihilation, more tactics. Examples- Bring back DP to ALL maps (I still fail to understand why it was removed in the first place). Bring back Sacred Temples (arguably was the best map in the circuit). Change something about that uw-fr-bg sequence, that very encourages gimmicks. Improve HoH objectives.
Atm, HA doesn't rival GvG. GvG beats tombs in every aspect, so players that look for fun and challenge and not blunt c+space go there. Anet must think how they can make HA an alternative to GvG, and attract players to that dead arena.
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That's a joke right? I play with top 100 guilds week in and week out and gimmicky builds, while not as prevalent in GvG as they are in HA, are still out there. For instance, Forlorn Saviours [FS], which I was a part of, got a bronze trim from obs spike. Moreover, guilds like Souls of Glory [SoG] still seem to land on the top 100 for GvG and then go win halls with b-spike; Hell, [Apex] manages to farm champ points using heroway...and as it stands, I'd be willing to bet that there are more HA'ers in the game than GvG'ers (Not counting the guilds that are rank 3000 that go into GvG once and get wrecked). Bottom line, champ points take the place of fame in GvG, and gimmickways are still apparent in that form of PvP too lol..to say that HA should learn from GvG is pretty ignorant.
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Nov 27, 2007, 12:06 PM // 12:06
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#60
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Buildwars killed HA a long time ago, everyone knows that. Risus, you said you were just kidding about Balanced-way, but in fact you're right. Balanced was pre-set for ages. (2 wars, 2 mes, warder and 3 monks anyone?)
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